Enjoy a fun robot-themed game that helps children understand binary code!

Supplies

Set up Directions

  1. Setting up your dice
    1. Cut out the number one (1) circle and tape it to one side of the quarter that you will use as your dice.
    2. Cut out the number zero (0) circle and tape it to the other side of the quarter that you will use as your dice.
  2. Setting up your playing tokens
    1. Cut out the circle of the puppet that you want to use as you are playing the game.
    2. Tape your circle puppet to one of the token quarters.
    3. Do this for each player.
  3. Setting up the IPTV KIDS Clubhouse cards
    1. Cut out each card along the dotted lines.
    2. Fold each card so the IPTV KIDS Clubhouse logo is on the outside facing you.
    3. Place cards face down in a pile.Now, you’re ready to play.

How to Play

All computers and robots run on binary code. Binary code consists of two numbers, the number zero (0) and the number one (1). In this game, you will use the same rules that control how computers work to move through the game.1 = Move0 = Stop / Can’t MoveTo Start: Each player will flip the dice quarter to see who goes first. The first player who flips the quarter and gets a one (1) goes first. Player order continues in a clockwise direction.Once the player order has been determined, each player will flip the dice quarter at his or her turn. If the dice quarter comes up a one (1), that player can move forward one circle. The player with the dice quarter will continue flipping until he or she gets a zero (0). When that player’s dice quarter comes up a zero (0), the player cannot move forward, and the dice quarter moves clockwise to the next player.If during a player’s turn, he or she lands on an IPTV KIDS Clubhouse circle, that player will draw a clubhouse card and follow the directions on the card. If the card drawn from the pile prevents the player from moving forward, the dice quarter moves to the next player. A player’s turn is done when he or she either flips a zero (0) on the dice quarter or completes a task on an IPTV KIDS Clubhouse card that prevents him or her from moving forward.To End: To end the game, each player must land on the finish circle with the exact number. If he or she cannot land exactly on the finish circle, then he or she stays on the block they are on and the turn moves to the next player.

Download Game