Air dates

January 26, 2010
3:00 AM Teacher Utilization Program
3:14 AM Data Collection
3:29 AM Standard and Non-Standard Measurement
3:43 AM Number Conservation, Transformation and Equivalency
November 3, 2009
4:00 AM Estimation
4:14 AM Number Line and Landmark Numbers
4:29 AM Area
October 27, 2009
4:00 AM Time
4:14 AM Patterns
4:28 AM Counting and Symbolizing
4:42 AM Computers
October 20, 2009
4:00 AM The Making of Tens
4:14 AM Geometry
4:29 AM Mental Math: Doubles and Their Neighbors
4:43 AM Mapping
October 13, 2009
4:00 AM Teacher Utilization Program
4:14 AM Data Collection
4:29 AM Standard and Non-Standard Measurement
4:43 AM Number Conservation, Transformation and Equivalency

* If you miss the broadcast, contact your AEA for copies.

Math Monsters

Curricular Area: Mathematics

Grade Level: PreK-2

Program Web Site:
Math Monsters
Teacher Guide:
See Web site

Record Rights: Recording/duplication allowed as long as IPTV broadcasts the series.

Series Length:
15 programs

Program Length:
15 minutes


Math Monsters is based on NCTM standards, specifically problem solving, mathematical communication and reasoning. Each program focuses on a single concept and has built-in "pause points" for opportunities to stop the video and engage students in discussion or activities.


101. Teacher Utilization Program
This program features review segments from the various shows with suggestions and guidance on how best to use the series in the classroom.

102. Data Collection
The Monsters decide to open a pancake restaurant and conduct a survey to collect the data needed for an informed menu selection. At the zoo data is collected from the various animal houses.

103. Standard and Non-Standard Measurement
The Monsters decide to build an addition to their castle and must tell the carpenters how big the new room should be.

104. Number Conservation, Transformation and Equivalency
The Monsters decide to plant two gardens and learn some lessons from two water hoses--one wrapped loosely and the other tightly coiled.

105. The Making of Tens
The Monsters want to send out boxes of ten fruits to relatives, and they figure out all the different combinations of ten they can make.

106. Geometry
The Monsters decide to create a model of their town. To make an accurate model they need to look at the different shapes and sizes of neighborhood buildings. An architect shows a process for drawing, computerizing and modeling new constructions.

107. Mental Math: Doubles and Their Neighbors
The Monsters perform in a circus providing a context for exploring doubles and their neighbors. A shopkeeper explains how to use mental math in calculations.

108. Mapping
The Monsters are throwing a party but a guest can't get to their castle. The Monsters create a map. A school bus driver explains how he works with maps.

109. Time
The Monsters fly a kite. With only one kite, they must take turns--but how long should each turn last? A clock maker introduces the way human beings use analog and digital clocks.

110. Patterns
The Monsters learn to recognize, describe, extend and create patterns by painting a border in the living room. A naturalist discusses patterns in nature.

111. Counting and Symbolizing
The Monsters help with inventory at a fish store. Because the fish are moving, it is difficult to count accurately. At a museum, learn how earlier cultures symbolized their numbers.

112. Computers
A new computer arrives at the castle. Before they can log on, the Monsters face challenging exploratory math questions. A working mathematician explains how to use computers and other math tools.

113. Estimation
The Math Monsters must pick and box all the gollywomple fruit in Aunt Two Lips orchard. There is no way to count all gollywomples, so the Math Monsters must learn to estimate. A Forest Ranger discusses how estimation is used to monitor wild animal populations.

114. Number Line and Landmark Numbers
The Math Monster's Castle is located on the highway between Positivity City and Negativityville. They develop a strategy to place MonsterMeter signs at regular intervals in both directions along the highway. A television weather specialist discusses temperatures above and below zero.

115. Area
The Math Monsters have just built a rocket and now must design a launch pad. But how many fire-proof tiles will they need to cover the area? Visit a tile shop whose employees work with customers to determine the area of various floors in their homes.

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