Based on the children's literature classic, Curious George is a series about a little monkey who lives to find new things to discover, touch, spill and chew. His life is rich with discovery, physical gags and escalating chaos. The series encourages inquiry and curiosity, promotes hands-on exploration, and shows parents and educators how to support children's science and math-related play.
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SEASON 3
301. Ice Station Monkey/The Perfect Carrot
A. Ice Station Monkey
George and the Man with the Yellow Hat are having a blast on their research assignment in the Antarctic! Professor Wiseman has enlisted the pair to help find the nesting grounds of the Chinstrap penguins.
Educational Objective (Science): To be introduced to the idea of building a shelter using natural available materials.
B. The Perfect Carrot
George and Bill run out of carrots while feeding the rabbits. When Bill pulls a carrot out of the ground, George can't believe it! George wants to grow his own carrots. Armed with a packet of carrot seeds, and guidance from the Man with the Yellow Hat, George plants his garden.
Educational Objective (Science): To make a connection between plants, and the food people and animals eat.
302. Curious George Meets the Press/Snow Use
A. Curious George Meets the Press
George and the Man with the Yellow hat are lending a hand picking apples at Renkins' Farm, George takes an apple coveted by Jumpy Squirrel, who snatches it back and hides in the barn. George follows, and when he reaches for the light switch, accidentally turns on the giant cider press!
Educational Objective (Engineering): To introduce the concept that some systems are found in nature while others are made by humans.
B. Snow Use
It's the hottest day of the year, and to cool down, George wants to build a snowman! But how can he build a snowman when there's no snow?
Educational Objective (Science): To explore the results of mixing different natural materials with water.
303. For the Birds/Curious George-Asaurus
A. For the Birds
George loves feeding the birds, but they must be starving, because all the seeds keep disappearing! Perplexed, George returns with more food, only to find a big, bushy tail sticking out of the feeder. It's Jumpy Squirrel, caught in the act of eating all the seeds!
Educational Objective (Engineering): To illustrate that all products and systems are subject to failure; and that many can be fixed through troubleshooting.
B. Curious George-Asaurus
Professor Wiseman needs the Man with the Yellow Hat's help to assemble some rare dinosaur bones into a skeleton in time for an important archaeologist, Dr. Raj Desai, to see them. George climbs the fragile bones to retrieve a toy plane and the entire skeleton collapses!
Educational Objective (Math): To sort and classify bones based on their shape and size. To develop an understanding of symmetry by reassembling the dinosaur bones so that each bone on one side of the body matches the equivalent bone on the other side (e.g., size, shape, location).
304. Mulch Ado About Nothing/What Goes Up
A. Mulch Ado About Nothing
The secret to Bill's amazing garden is the compost he uses to feed his plants. George decides to make compost for his hungry plants...so George empties the entire contents of his fridge in the backyard. The next morning, George realizes that instead of making plant food, he's made a stinky mess!
Educational Objective (Science): To learn what compost is, how it can be made, and how it may be used to fertilize plants.
B. What Goes Up
It's "Reuse Your Junk Day" and George and the Man with the Yellow Hat have one last pickup before they go to the lake. But when they arrive at Renkins' Farm, they find a mountain of junk piled in the Renkins' living room. There's no way they'll finish the job before the suns goes down, which means no lake for George.
Educational Objective (Engineering): To develop an understanding of how things work.
To develop an understanding of how levers work.
305. The Amazing Maze Race/The Color of Monkey
A. The Amazing Maze Race
George is an expert at navigating the maze on the placemat at the Y-Go-By Diner, but his skills are put to the ultimate test when the Man with the Yellow Hat takes him to the Annual Amazing Maze Race at Renkins Farm.
Educational Objective (Math): To use simple 2-d maps to locate landmarks and to navigate through territory using the map. To recognize that a map needs to be rotated to the same orientation as the maze itself in order to figure out which path to choose.
B. The Color of Monkey
After a bubble bath, George promises the Man with the Yellow Hat that he will stay clean until their picture is taken for the cover of Bird Watchers Magazine. But when George helps Steve and Betsy dye eggs, he falls into a pot of food coloring, and turns completely yellow!
Educational Objective (Science): To be introduced to the concept of camouflage and how it operates.
306. The Man with the Monkey Hands/Whistlepig Wednesday
A. The Man with the Monkey Hands
After warning George about the poison ivy lurking in the park, the Man with the Yellow Hat loses his balance and lands hands first in a brush of the itchy, poisonous leaves!
Educational Objective (Engineering): To learn that tools are simple objects that help humans complete tasks.
B. Whistlepig Wednesday
"Whistlepig Wednesday," Mr. Glass' unique version of Groundhog Day, is an annual city tradition of predicting when winter will start. Every year on the last Wednesday of August, Sherry the Whistlepig emerges from her burrow. If she sees her shadow, it means cold weather is coming. But what makes Sherry's shadow so special?
Educational Objective (Science): To notice specific characteristics of shadows in relation to the objects that make them.
307. George Digs Worms/Everything Old Is New Again
A. George Digs Worms
Why is Bill yelling at a mound of dirt? He's worm racing! George turns to a pile of decomposed leaves to find his own prize worm and challenges Bill's "Fast Freddy" to a race.
Educational Objective (Science): To learn some characteristics and habits of earth worms and to make a connection between an animal and its habitat.
B. Everything Old Is New Again
The city is awarding the "Golden Arrows Award" to the building that collects the most recycling. George is eager to help—once he learns what recycling actually is, of course. The building's Doorwoman next door turns out to be tough competition, so George hunts down recycling materials from everywhere he can think of.
Educational Objective (Science): To be introduced to the idea that everyone can help with recycling.
308. Wheels on the Bus/Seed Trouble
A. Wheels on the Bus
Running late for an important meeting at the Glass Palace, George and the Man with the Yellow Hat decide to take the bus rather than walk. But when George and the Man get off at the wrong stop, the bus leaves with the Man’s portfolio still inside!
Educational Objective (Math): To show how maps give us a schematic picture of where we are and how geometry can be applied to plot a shorter distance between the points of a triangle.
B. Seed Trouble
Just putting his toys away in an organized manner is a challenge for George - so he faces an incredible test when he represents the City Grocer in the local "Bag Olympics" for bagging groceries!
Educational Objective (Math): To sort objects (seeds) based on two categories simultaneously, first by color, and then, within each color group, by size (large and small seeds). To use one-to-one correspondence to point and count to six, first for the number of seed piles, and then point and count to six for the number of seed packages.
309. The Fun-Ball Tally/Red Sky at Night, Monkey's Delight
A. The Fun-Ball Tally
Dulson's Toy Store is having a contest! The person who comes closest to guessing how many Super Mega Fun-Balls are in the rocket shaped dispenser wins the entire container of balls -- and the rocket, too!
Educational Objective (Math): To understand the process of measuring and comparing, using standard or nonstandard units of measure.
B. Red Sky at Night, Monkey's Delight
George is tired of his fun always being ruined by the weather! Inspired by the Man with the Yellow Hat's painting of a beautiful sunset, George starts a weather journal by drawing pictures of the sky.
Educational Objective (Science): To learn that upcoming immediate weather can be predicted by observing natural signs including wind speed and direction, presence or absence of clouds, and appearance of clouds.
310. Shipwrecked with Hundley/Chasing Rainbows
A. Shipwrecked with Hundley
George and the Man with the Yellow Hat join Hundley and the Doorman for a ride on their neat and orderly sailboat -- much to Hundley's dismay. A cracked boom forces them to land on a remote island to make repairs. But when George thoughtfully returns the anchor to the boat, he and Hundley drift into the open sea!
Educational Objective (Engineering): To learn that different environments are associated with specific types of terrain, natural materials, and living things.
B. Chasing Rainbows
It's Steve and Betsy's first time in the country and who better to give them a guided tour of the forest than George? When a light rain casts a stunning rainbow in the sky, George decides to track down the end of the rainbow to see if there really is a pot of gold.
Educational Objective (Science): To learn that rainbows can be created using human-made materials including a light source and a glass of water.
311. Night of the Weiner Dog!/Animal Trackers
A. Night of the Weiner Dog!
Poor Hundley! It's the first time he's been apart from the Doorman in over 3 years and George's room isn't exactly this dapper daschund's idea of "neat and orderly."
Educational Objective (Math): To sort and classify objects based on their shape and function, e.g., bones with bones, toys with toys, etc. To use a measuring cup and fill the amount of liquid or solid to the exact level marked off as 1 cup.
B. Animal Trackers
It's Nature Week and George is taking pictures of wild animals and their tracks for the big exhibit. Bullfrogs, squirrels, raccoons and hawks are all nice, but George wants a picture of something really exciting and unusual.
Educational Objective (Science): To use the skills of inquiry including observing, collecting data, making predictions, generating theories, and checking results.
SEASON 2
201. Up, Up and Away/Skunked
A. Up, Up and Away
George discovers that it takes a tether, a basket and hot air for a balloon to successfully lift-off.
Educational Objective (Science): To show that wind/air can push things, that wind may have variable direction and speed, and that birds and humans use the power of the wind for movement.
B. Skunked
After trying and failing to make friends with a skunk and being subjected to multiple baths of tomato juice after repeatedly getting "skunked" - George is relieved to get back to the city and away from all of those smelly encounters.
Educational Objective (Science): To understand that all animals have needs for food, water, shelter, and a compatible habitat, and that all animals have characteristics and behaviors that aid in their survival.
202. Monkey Underground/Cat Mother
A. Monkey Underground
George stumbles across a gopher hole and finds himself inside a secret world of underground tunnels.
Educational Objective (Engineering): To demonstrate that the natural world and human-made world have different systems.
B. Cat Mother
It's love at first sight for Lucky when she meets her first dog - Hundley, the proud lobby dachshund.
Educational Objective (Engineering): To model that asking questions and making observations helps humans design solutions to meet needs and wants.
203. Up A Tree/Curious George And The Trash
A. Up A Tree
George tires of table manners and house rules and decides to build a tree house in the country yard.
Educational Objective (Engineering): To demonstrate how to follow a plan to get things done.
B. Curious George and the Trash
George's desperate attempt to recover his friend's hat leads the monkey on a race through the labyrinth of the city's garbage system.
Educational Objective (Engineering): To teach that garbage pick up is a system designed by humans to keep the city a healthy clean place to live.
204. Curious George Gets All Keyed Up/Gutter Monkey
A. Curious George Gets All Keyed Up
George volunteers to deliver Betsy's xylophone to her school while she goes to the beautician.
Educational Objective (Math): To relate number sequence to size and pitch sequence.
B. Gutter Monkey
George has trouble with a bowling ball while practicing out in the yard and inside the house.
Educational Objective (Science): To explore how the behavior of a rolling ball including its velocity, acceleration, and momentum varies depending on the slant and texture of the surface it rolls on, and/or on the strength of the exerted force used to push it.
205. Grease Monkeys In Space/Pinata Vision
A. Grease Monkeys in Space
It's up to George to complete a space mission and replace a large telescope's batteries.
Educational Objective (Engineering): To understand that tools are simple objects that help humans complete tasks.
B. Pinata Vision
George navigates his way around the city by using only his hands, ears and sense of touch.
Educational Objective (Science): To experience the senses of sight, hearing, touch, taste, and smell as ways of exploring and navigating in the world and to understand that each sense provides a unique perspective through which we may interpret the environment.
206. All-New Hundley/Signs Up
A. All-New Hundley
George uses his camera and sharp investigative skills to find out why Hundley is acting so strange.
Educational Objective (Science): To demonstrate inquiry as a process of finding out about the world and solving problems. To show that inquiry includes a variety of skills like observing, questioning, predicting, investigating, collecting information, recording and representing, and analyzing information based on multiple experiences. Also to model positive attitudes toward learning like persistence and curiosity.
B. Signs Up
Deciding that a collection of signs would make a cool display for his room, George sets out to gather them from all around town. But when people start losing their way and go in the wrong directions, George realizes how important signs are and starts putting them back - but not quite in their proper places.
Educational Objective (Engineering): To understand that symbols are used as a means of communication.
207. Color Me Monkey/Special Delivery Monkey
A. Color Me Monkey
George and Charkie go to the zoo and meet SooBerm, the truly unique painting elephant.
Educational Objective (Math): To observe that liquids, due to their property of flow, can be combined and their colors can be mixed. To understand that by mixing the primary colors in different amounts that many other colors can be created and that this process is consistent and predictable.
B. Special Delivery Monkey
George learns that moving ahead three spaces means not counting on the space he started on - a lesson which comes in handy when George is asked to help Chef Pisghetti by delivering a very special pie to a very special meeting.
Educational Objective (Math): To deepen children's knowledge of the counting sequence (from 1 to 10) and the ways this sequence can be used to solve addition problems.
208. Free Hundley/Bag Monkey
A. Free Hundley
George, Gnocchi and Charkie join forces to try and rescue Hundley from the local pet shelter.
Educational Objective (Engineering): To demonstrate that people plan in order to get things done. To understand that systems have parts that work together to accomplish a goal.
B. Bag Monkey
Just putting his toys away in an organized manner is a challenge for George - so he faces an incredible test when he represents the City Grocer in the local "Bag Olympics" for bagging groceries!
Educational Objective (Math): To explore how simple shapes can be assembled into more complex shapes.
209. Monkey Stagehand/Magic Garden
A. Monkey Stagehand
Bill needs some help behind the scenes of the town talent show and George happily volunteers.
Educational Objective (Engineering): To demonstrate that systems have parts or components that work together to accomplish a goal.
B. Magic Garden
Chef Pisghetti is running low on fresh vegetables and George tries to help by weeding the Chef's rooftop garden.
Educational Objective (Science, Math): To understand that the vegetables we eat are parts of plants and that plants may be cultivated for this purpose. Also to understand that plants are living things, and as such have survival needs like water, nutrients, and sun in order to grow and reproduce. Lastly to identify seeds as one way in which plants reproduce, that seed-bearing plants produce their own seeds, and to discover that the seeds from a plant will always grow into adult plants resembling the parent.
210. Curious George, Plumber's Helper/Curious George Takes a Hike
A. Curious George, Plumber's Helper
George brings some new toys in the tub and a few of them spiral down the drain, causing a clog.
Educational Objective (Engineering): To show that when parts of a system are missing, it may not work as planned.
B. Curious George Takes a Hike
When Bill and the Man fall off a small cliff, George uses numbered drawings of the landmarks they passed along the way to try and find his way back to the Ranger Station for help.
Educational Objective (Math): To explore mapping as a way to locate a destination and points of interest along the way. Also to show that using numbered drawings of location cues helps navigate backwards through a wilderness.
211. The Fully Automatic Fun Hat/Creatures Of The Night
A. The Fully Automatic Fun Hat
George engineers the Ultimate Yellow Monkey Fun Hat, equipped with food dispenser and prop launcher.
Educational Objective (Engineering): To show that everyone can design solutions to a problem, and that design is a creative process.
B. Creatures Of The Night
Determined to solve the mystery of the empty bird feeder, George stays up all night and finds a baby possum who has lost his family.
Educational Objective (Science): To illustrate some nocturnal animals, in contrast to diurnal, and their habits, specifically opossums. Also to show some specific characteristics of opossums; how and where they live, what they eat, some sounds and behaviors, defense mechanisms, and their relationships to some other animals.
212. Scaredy Dog/Say Goodnight, George
A. Scaredy Dog
George and Hundley are scared off by a Big Creepy Noise they hear down in the basement.
Educational Objectives (Science): To explore how the volume and clarity of a sound may change depending on one's distance from the source of the sound, and/or by covering or muffling the sound (covering one's ears for example.) Also to introduce tools that are used to copy (tape player) or magnify (megaphone) sound.
B. Say Goodnight, George
Who can sleep when the sun is still out? George sets the clocks to accommodate his monkey play schedule.
Educational Objectives (Science): To introduce the idea of increasing hours of daylight in summer months relative to winter months. Also to provide specific information about clocks as a way to measure time; how clock time can be adjusted, how alarms can be set, and different types of clocks.
213. A Bridge To Farm/Monkey Fever
A. A Bridge to Farm
When George sees six stranded chicks on an island in a pond, it's monkey to the rescue!
Educational Objective (Engineering): To show that structures are made up of parts.
B. Monkey Fever
George decides to try his own brand of monkey medicine to nurse the Man back to health.
Educational Objective (Science): To illustrate what it's like to be sick with a cold and some ways to take care of yourself when you are sick; get rest, drink fluids, eat healthy food and, if needed, take medicine. Also to introduce some doctor's tools like thermometers and stethoscopes.
214. Curious George, Spy Monkey/Castle Keep
A. Curious George, Spy Monkey
George uses recycled materials to build a periscope and goes undercover to solve a mystery.
Educational Objective (Engineering): To learn how mirrors can work as tools.
B. Castle Keeper
While George practices his golf swing, Bill shows him how a little leverage can send the ball high in the air - much to the dislike of Jumpy Squirrel in the tree!
Educational Objective (Engineering): To show how leverage (the action of a lever pivoting about a point) works.
215. Robot Monkey Hullabaloo/Curious George and the Slithery Day
A. Robot Monkey Hullabaloo
At the museum, George joins Professor Wiseman and the Man with the Yellow Hat on a stroll through an amazing new robot exhibit.
Educational Objectives (Engineering): To build or construct a structure using the design process and found objects.
B. Curious George and the Slithery Day
George is watching and feeding Mr. Zoobel's gopher snake, Bruno, and mice, Benjy and Willie, for the day.
Educational Objective (Science): To provide information about snakes as one type of animal; what it eats, where and how it lives, and some behaviors; the predator/prey relationship. Also to introduce the idea of habitat.
216. Curious George, Web Master / The Big Sleepy
A. Curious George, Web Master
While repainting the Endless Park statue for City Heritage Week, the Man's Yellow Hat blows away. While George races to recover his friend's treasure he stumbles across another—an elaborately spun spider web!
Educational Objective (Engineering): To show that humans often take ideas observed in nature and use them to develop products to meet their needs and wants.
B. The Big Sleepy
Bill and George go fishing on a brisk fall day. Noticing that George is cold, Bill explains that if George were a bear he'd be able to hibernate - and thus skip the cold and sleep through the winter.
Educational Objective (Science): To explore various materials and their properties in order to block out light and sound from a room. Also to introduce the idea of hibernation.
217. Curious George Sinks the Pirates / This Little Piggy
A. Curious George Sinks the Pirates
Hundley, the proud lobby dachshund, is also quite the boats-dog and longs to set sail on the ocean blue. Hundley's dream becomes "reality" one night when he dozes off to sleep - and into a big maritime adventure aboard the S. S. Dignified.
Educational Objectives (Science): To introduce the idea of sinking and floating.
B. This Little Piggy
For George, Dulson's Toy Store is irresistible, especially since it's where he finds the sailboat of his dreams. But he learns that the boat costs five dollars—and now exactly 500 pennies stand between George and his big dream!
Educational Objective (Math): To understand the value of coins.
218. King Doggie /The Lucky Cap
A. King Doggie
When a limo pulls up to the doorman's lobby, the Princess of Bratvia steps out and scoops up Hundley, claiming that he is in fact a Royal Doggie!
Educational Objectives (Math): To understand how to use non standard units of measurement.
B. The Lucky Cap
George's day goes from bad to worse. He spills a bowl of milk, gets caught in a torrential downpour, and just can't get past that seven square in hopscotch. But when George puts on a new cap, his misfortunes turn into windfalls - he finds a shiny quarter, gets a free shopping spree at Dulson's toy store, and wins his first hopscotch game ever!
Educational Objective (Math): To learn to count from 1 to 22 and to count back from 5 to 1.
219. Curious George, Sea Monkey / Old McGeorgie Had a Farm
A. Curious George, Sea Monkey
George and the Man with the Yellow Hat are overjoyed when Professors Wiseman, Einstein and Pizza invite them onto a submarine trip to retrieve a small weather satellite that crashed from space.
Educational Objective (Science): To understand that coral reefs are made up of many living creatures.
B. Old McGeorgie Had a Farm
Oscar, the Renkin's prize pig, is in the State Finals but a disappointed Mr. Renkins is too busy with the farm to attend the big fair. Enter George and the Man with the Yellow Hat who volunteer to take over his work and save the day!
Educational Objective (Math): To introduce standard units of measurement.
220. Curious George Beats the Band /Hats and a Hole
A. Curious George Beats the Band
At the symphony, George is lost in his daydreams. Inspired by such beautiful music, George imagines playing with Hundley in space among the twinkling stars, and flying from the ocean up to the sky with a friendly Loch Ness monster and a school of happy ducks.
Educational Objective (Math): To learn to identify and reproduce patterns in music such as rhythm, pitch and musical notation.
B. Hats and a Hole
A hard hat, a shovel, a wheelbarrow and a ladder - George learns that all four items are necessary when digging a gigantic hole. But why are George and the Man With the Yellow (Hard) Hat digging in their own yard? It's a surprise, and George will have to wait for the answer while the Man and Mr. Quint go help Flint Quint change a light bulb, taking the ladder with them.
Educational Objective (Science): To introduce the idea that some things float due to their shape and/or the material they are made out of.
SEASON 1
101. Curious George Flies a Kite/From Scratch
A. Curious George Flies a Kite
George finds the wonders and perils of kite flying.
Educational Objective (Science): To explore how wind makes things move.
B. From Scratch
George uses his inquiry skills to help an accused cat.
Educational Objective (Science): To aid in the development of problem-solving and inquiry skills.
102. Curious George's Home for Pigeons/Out of Order
A. Curious George's Home for Pigeons
George creates a tree on the balcony.
Educational Objective (Engineering): To illustrate the engineering design process.
B. Out of Order
George gathers packages for a lady who turns out to be a mail carrier.
Educational Objective (Math): To help develop an understanding of the relative position and sequence of whole numbers.
103. Zeros to Donuts/ Curious George, Stain Remover
A. Zeros to Donuts
George adds a couple of zeros to the cost of one dozen donuts and is surprised to find out he gets one hundred dozen. Now he has to figure out what to do with all those extra donuts before The Man with the Yellow Hat notices.
Educational Objective (Math): To introduce the importance of zero and the relative magnitude of numbers with a zero.
B. Curious George, Stain Remover
George uses the Renkins water pump to clean a grape juice spill.
Educational Objective (Engineering): To demonstrate how to move heavy objects using simple engineering.
104. Buoy Wonder/ Roller Monkey
A. Buoy Wonder
George finds out what building materials will make a boat float and learns about momentum while skating.
Educational Objective (Science): To explore the concepts of sinking and floating.
B. Roller Monkey
When George’s skating rolls out of control, he and his friends learn about momentum and inertia at a rapid downhill.
Educational Objectives (Science): To demonstrate objects in motion; to help develop an understanding of the power of momentum.
105. Curious George On Time/ Curious George’s Bunny Hunt
A. Curious George On Time
George explores the inside of the big library clock.
Educational Objectives (Engineering): To illustrate how to use tools; to introduce the concept of gears and how they change the direction of motion.
B. Curious George’s Bunny Hunt
George accidentally lets Bill's pet bunnies escape.
Educational Objectives (Math & Science): To encourage problem solving; to demonstrate counting; to show how different animals make different tracks.
106. Curious George Takes a Job, Parts 1 & 2
A. Curious George Takes a Job
Geroge helps Chef Pisghetti cook in a restaurant.
Educational Objective (Science): To illustrate that heating and dissolving can change the characteristics (properties) of substances.
B. Curious George Takes Another Job
George washes the windows of a skyscraper with Mr. Glass.
Educational Objectives (Science): To illustrate that light travels in straight lines; to illustrate that an object placed in the path of light produces a shadow.
107. Curious George, Door Monkey/ Curious George Goes Up the River
A. Curious George, Door Monkey
George opens packages filled with different balls.
Educational Objective (Math): To demonstrate that objects can be sorted by size and volume.
B. Curious George Goes Up the River
George roams far away while feeding some ducks.
Educational Objectives (Math & Science): To aid in the recognition of objects from different perspectives; to illustrate how objects can be carried by flowing water; to use objects and a pictorial map of those objects within a landscape to navigate.
108. Curious George and the Invisible Sound/Curious George, A Peeling Monkey
A. Curious George and the Invisible Sound
George records animal sounds in the country.
Educational Objectives (Science): To demonstrate that sounds vary in volume, pitch, and quality depending on the nature of the object that is vibrating; to illustrate that a noise will sound quieter when it is further away.
B. Curious George, A Peeling Monkey
George unwraps everything except the Professor's present.
Educational Objectives (Science & Engineering): To demonstrate that materials — both natural and human-made — have specific characteristics (properties) that determine how they will be used. (For example, fruit skins have certain properties that help them to protect the fruit.)
109. Curious George, Dog Counter/ Squirrel for a Day
A. Curious George, Dog Counter
George brings dogs from a Dog Show to the apartment.
Educational Objective (Math): To demonstrate sorting and classifying sets of objects (or animals) by size, number, and other characteristics (properties).
B. Squirrel for a Day
George tries to store all the food in the ground.
Educational Objective (Science): To demonstrate how plants grow from seeds.
110. Curious George Discovers the ’Poles/ Curious George Finds His Way
A. Curious George Discovers the ’Poles
George takes care of Bill's pet tadpoles.
Educational Objective (Science): To help develop the understanding that all living organisms have a life cycle.
B. Curious George Finds His Way
George and Hundley get lost and must find their way home.
Educational Objective (Science): To explore the characteristics (properties) of sound.
111. Water to Ducks/Animal Magnetism
A. Water to Ducks
George tries to keep a puddle from evaporating so the ducks will stay.
Educational Objective (Science): To demonstrate the water cycle.
B. Magnetism
George learns a lot about magnets.
Educational Objective (Science): To illustrate several characteristics of magnets: they attract and repel each other; they attract certain kinds of other metals; objects made of certain metals can be magnetized.
112. Doctor Monkey/Curious George the Architect
A. Doctor Monkey
George uses a stethoscope to solve a mysterious sound.
Educational Objective (Science & Engineering): To demonstrate how sounds can provide clues about what's happening inside a body; to illustrate how instruments can extend the senses (as a stethoscope extends the power of hearing).
Curious George the Architect
George learns about equipment at a construction site.
Educational Objective (Engineering): To demonstrate that tools help to get things done; to illustrate the fact that tools and machines can be helpful or harmful.
113. Zoo Night/Charkie Escapes
A. Zoo Night
George gets locked inside the zoo & gets surrounded by animals.
Educational Objective (Math): To demonstrate how maps can be used to locate objects.
B. Charkie Escapes
George is dog-sitting Charkie and discovers that she likes playing soccer.
Educational Objective (Engineering): To demonstrate deduction and creative problem solving in using available materials to tackle a problem.
114. Curious George's Rocket Ride/Curious George, Station Master
A. Curious George's Rocket Ride
George delivers food supplies to a space station.
Educational Objective (Science): To introduce the idea that there are objects that orbit the earth: natural objects (the moon) and human-made objects (satellites).
B. Curious George, Station Master
George tries to keep the trains running smoothly.
Educational Objective (Math): To help develop an understanding of the relative position and sequence of whole numbers.
115. Curious George and the Dam Builders/Curious George's Low High Score
A. Curious George and the Dam Builders
George helps a family of beavers.
Educational Objective (Science & Engineering): To model the idea that an organism's behavioral patterns are related to the nature of the organism's physical environment, heredity, and experience; to demonstrate that an important part of engineering is to brainstorm solutions and test the ones that seem most promising.
B. Curious George's Low High Score
George builds his own mini-golf course so he can practice.
Educational Objective (Math): To help develop an understanding that sometimes a high number isn't always the best or most desirable.
116. Curious George Sees Stars/Curious George Gets a Trophy
A. Curious George Sees Stars
George tries to count all the stars in the sky.
Educational Objective (Math): To aid in counting with understanding and recognizing "how many" in sets of objects.
B. Curious George Gets a Trophy
George tries to keep an ice cream sculpture from melting.
Educational Objective (Science): To illustrate that solids can be changed to liquids by adding heat (melting) and liquids can be changed to solids by taking heat away (freezing).
117. George Makes a Stand/Curious George Sees the Light
A. George Makes a Stand
George sells lemonade to buy a soccer ball.
Educational Objective (Math): To help develop an understanding of commonly used fractions; to help develop an understanding of situations that entail division (such as sharing equally).
B. Curious George Sees the Light
George causes problems when he adjusts a traffic light.
Educational Objective (Science): To demonstrate that there can be more than one reasonable explanation for the same set of data.
118. Candy Counter/Curious George, Rescue Monkey
A. Candy Counter
George learns to sort candies by color & shape.
Educational Objective (Math): To demonstrate sorting and classifying sets of objects (or animals) by size, number, and other characteristics (properties); to model building, sorting, and the comparing of two- and three-dimensional shapes.
B. Curious George, Rescue Monkey
George spends the day helping the fire department.
Educational Objective (Engineering): To illustrate the importance of using the right tool for the task.
119. The Truth About George Burgers/Curious George in the Dark
A. The Truth About George Burgers
George must save the day by re-creating a Chef's recipe.
Educational Objective (Engineering): To demonstrate the importance of planning and following directions in order to get things done.
B. Curious George in the Dark
With the help of his trusty flashlight, George conquers his fears of the dark and shows Jumpy how to have some fun with shadows.
Educational Objective (Science): To explore how the size and shape of an object's shadow changes depending on the relationship between the location of the object and the location of the light source.
120. The Clean, Perfect Yellow Hat/Bee Is for Bear
A. The Clean, Perfect Yellow Hat
Can George fix the hole in the yellow hat in time?
Educational Objective (Engineering): To model the idea of exploring various materials and their characteristics (properties) when looking to repair or create an object.
B. Bee Is for Bear
No one believes that George has seen a bear.
Educational Objective (Science): To demonstrate that an organism's behavioral patterns are related to several things: the nature of the organism's environment, other organisms present, and the availability of food and resources.
121. Surprise Quints/Muddy Monkey
A. Surprise Quints
George keeps Mr. Quint busy while everyone prepares for his party.
Educational Objective (Math): To aid in counting with understanding and recognizing "how many" in sets of objects; to help develop an understanding of situations that entail division (such as sharing equally).
B. Muddy Monkey
George refuses to take a bath.
Educational Objective (Science): To demonstrate that bubbles are made of air surrounded by a very thin film; to demonstrate that no matter what the shape of the bubble maker, the shape of a free-floating bubble is a sphere.
122. Curious George Takes a Vacation/Curious George and the One That Got Away
A. Curious George Takes a Vacation
George has fun when he gets stuck in the airport.
Educational Objective (Engineering): To help develop an understanding that people and goods can be transported in many different ways.
B. Curious George and the One That Got Away
George makes his own fishing pole to catch an eel.
Educational Objective (Engineering): To demonstrate using objects found around the house to design solutions to a problem.
123. Ski Monkey/George the Grocer
A. Ski Monkey
George leans to ski, snowshoe and sled in a blizzard.
Educational Objective (Science): To demonstrate that spreading out the weight of an object on a soft surface like snow keeps the object from sinking in.
B. George the Grocer
George works at the grocery store to earn money.
Educational Objective (Math): To help develop skills in describing relative positions in space and in applying ideas about relative position.
124. Keep Out Cows/Curious George and the Missing Piece
A. Keep Out Cows
George tries to stop cows from eating wildflowers
Educational Objective (Engineering): To illustrate that the strength of a structure depends on the material it is made of and how it is designed.
B. Curious George and the Missing Piece
George tries to match a bone to the right animal.
Educational Objective (Science): To help develop an understanding that the shape of a bone is related to its function, and the size of a bone is related to the size of the animal from which it came.
125. Camping With Hundley/Curious George vs. The Turbo Python 3000
A. Camping With Hundley
George uses his old-fashioned camping tools during a thunderstorm.
Educational Objective (Engineering): To illustrate the importance of choosing the right tool for the task and using it correctly.
B. Curious George vs. The Turbo Python 3000
George tries to ride a rollercoaster.
Educational Objective (Math): To help develop an understanding of the process of measuring and comparing using standard or nonstandard units of measure.
126. Housebound!/Curious George Rides a Bike
A. Housebound!
George breaks his leg at the museum while exploring a dinosaur skeleton.
Educational Objective (Science): To explore how vertebrates have internal skeletons made of bone; to help develop an understanding of how a bone heals itself.
B. Curious George Rides a Bike
George hits a big rock that bends his bicycle wheel out of shape.
Educational Objective (Engineering): To demonstrate the importance of using the correct tool to adjust and repair things.
127. The All-Animal Recycled Band/The Times of Sand
A. The All-Animal Recycled Band
George recruits his friends to play in a band.
Educational Objective (Engineering): To model the idea of creating new objects using found and recycled materials.
B. The Times of Sand
George builds a sand castle at the beach.
Educational Objective (Science): To illustrate that tides are natural events, and that they occur in repeated, predictable patterns.
128. The Elephant Upstairs/Being Hundley
A. The Elephant Upstairs
George hears a loud thumping sound coming from the ceiling.
Educational Objective (Science): To demonstrate that different objects can produce sounds that are similar in volume and pitch.
B. Being Hundley
George experiments with being a dog.
Educational Objective (Science): To demonstrate that the form and behaviors of each kind of animal are related to each animal's needs.
129. George Fixes Betsy's Wagon/Curious George Takes a Dive
A. George Fixes Betsy's Wagon
George must replace the wheel on a wagon.
Educational Objective (Engineering): To explore the system of wheels and axles that makes a wagon work correctly.
B. Curious George Takes a Dive
George brings a turtle home and keeps it in the bathtub.
Educational Objective (Science): To demonstrate that various plants and animals inhabit different kinds of environments, and have structures and functions that help them thrive in these environments.
130. Unbalanced/Curious George vs. Winter
A. Unbalanced
George wants to be an acrobat.
Educational Objective (Science): To demonstrate how balance is affected by the amount and position of weight, and by the position of the fulcrum (point of support).
B. Curious George vs. Winter
George learns interesting things about freezing and melting.
Educational Objective (Science): To illustrate that water freezes into ice when it is cooled and that ice melts into water when it is heated.
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