Welcome to Iowa Public Television! If you are seeing this message, you are using a browser that does not support web standards. This site will look much better in a browser that supports web standards, but it is accessible to any browser or Internet device. Read more on our technical tips page.

Iowa Public Television


Bob the Builder

Spud Causes Trouble (#407)

Spud must manage the sleeping accommodations for 45 guests. Roley flattens the tables in a new cafe. [28 minutes] Closed Captioning

This episode has not aired in the past few months on Iowa Public Television.

PBS Video

Series Description: Aimed at pre-schoolers, this series follows the adventures of Bob and his machines: Scoop the leader/digger, Muck the digger/dumper, Dizzy the cement mixer, Lofty the crane and Roley the steamroller. Bob's business partner Wendy and Pilchard the cat all help out in the builder's yard. Other characters include Farmer Pickles, his tractor Travis and the naughty scarecrow Spud -- who is always up to mischief.

« Upcoming Episodes

All Episodes

  • The Environment (#101)

    Wendy goes on vacation while the rest of the team is very busy with Farmer Pickles' campsite. [28 minutes]

  • Divergent Thinking (#102)

    Spud causes havoc with a model airplane and thinks a realistic model bug for a movie is real. [28 minutes]

  • Surprises (#103)

    The team has a holiday surprise for Bob. Muck nearly spoils Mrs. Bentley's birthday present. [28 minutes]

  • Self-Esteem (#104)

    Bob finds he has soccer skills, Wendy is nervous about her speech and Travis loses his lucky charm. [28 minutes]

  • Taking Responsibility (#105)

    Mr. Bentley looks after the Mayor's Dog. Spud owns up to his mistakes and Trix has too many jobs. [28 minutes]

  • Creativity (#106)

    It's time for art! Molly gets inspired for a fashion show and Bob enters a photography competition. [28 minutes]

  • Helping Others (#107)

    Mr. Bentley refuses to delegate in the Fair and Bob learns that the country life isn't always quiet. [28 minutes]

  • Animal Habitats (#108)

    Spud tries his hand at magic, Bob discovers a badger's set and Mr. Beasley has bats in the belfry. [28 minutes]

  • Discovery (#109)

    Muck discovers an ancient racetrack and becomes and archaeologist, Pilchard becomes a detective. [28 minutes]

  • Anticipating Outcomes (#110)

    Mrs. Bentley has a special train-set built and Scoop investigates some missing Snowman's noses. [28 minutes]

  • Confidence (#111)

    Lofty gets a tricky job and Ballroom Bob impresses everyone with his dance moves. [28 minutes]

  • Using Clues (#112)

    Bob's tools and biscuits are going missing. What can be the solution to Mr Beasley's Noisy Pipes? [28 minutes]

  • Problem Solving (#113)

    Skip desperately tries to have a good idea. Bob finds a solution for Mr. Ellis's floorboard problem. [28 minutes]

  • Bob's Big Plan (#201)

    Bob joins a competition to build a brand new town in nearby Sunflower Valley. Can he build it? [28 minutes]

  • New Homes for the Team (#202)

    While Bob and the team begin building in Sunflower Valley, Muck and Spud get lost in the forest. [28 minutes]

  • A Skipload of Surprises (#203)

    Wendy's radio-headset comes in handy when Scrambler and Dizzy gets lost exploring. [28 minutes]

  • Wendy Moves The Valley (#204)

    Bob builds her a caravan with solar panels for Wendy's trip to Sunflower Valley. [28 minutes]

  • Old Friends and New Friends (#205)

    The gang is building a road where a bird has built a nest. Roley gets stuck in a patch of mud. [28 minutes]

  • Farmer Pickles' New Farmhouse (#206)

    By working together, Bob and the gang get all of their work done before it rains. [28 minutes]

  • The Sunflower Farm Takes Shape (#207)

    Bob has Scrambler take Scruffty for a walk to keep him out of trouble while the rest build a barn. [28 minutes]

  • A Big Surprise for Bob (#208)

    Muck makes the river bank burst while building a mud-hut and Bob fixes it with rocks and sandbags. [28 minutes]

  • Building Homes (#209)

    Scrambler, Scruffy and Spud go off roading instead of hauling materials and lose track of time. [28 minutes]

  • Helping Hands (#210)

    Will Spud learn that when it comes to big projects, it's always best to work together as a team? [28 minutes]

  • Using Clues (#211)

    Detectives Dizzy and Spud try to solve the case of the missing millstone at the old watermill. [28 minutes]

  • A Colorful Discovery (#212)

    Will Scrambler come up with the right plan and the right colors for a cave expert's cave-house? [28 minutes]

  • Taking Charge (#213)

    Can Muck remember his plan and lead the team to the mill? Bob's Dad wants to build a playground. [28 minutes]

  • Welcome, Sumsy (#214)

    Will Bob finish work and still have a good time with his dad? Scoop teams up with a new fork lift. [28 minutes]

  • Speedy Surprises (#301)

    Bob and the Machines decide to do up Wendy's garden when she is away for the day. [28 minutes]

  • The Crew in a Pickle (#302)

    Bob mixes up the concrete posts for the Town Hall with Mrs. Potts' garden statues. [28 minutes]

  • Rockin' and Rollin' Away (#303)

    Roley falls asleep and rolls out of the yard towards town. Can the crew ever get Bob off the roof? [28 minutes]

  • Storms, Soccer and Surprises (#304)

    Bob enters a competition for the best looking building yard & gets things in order for the judges. [28 minutes]

  • Buildings and Birthdays (#305)

    The crew surprises Bob with a Party and accidentally collects Farmer Pickle's tea set for recycling. [28 minutes]

  • Hedgehogs and Highjinks (#306)

    Spud thinks decides to be a builder instead of a scarecrow. The team helps a family of hedgehogs. [28 minutes]

  • Whitelines and a Winter Christmas (#307)

    Travis leaves a trail of wiggly lines, Farmer Pickles gets snowed in & Dizzy gets stuck in a drift. [28 minutes]

  • Fishing Fun (#308)

    Bob makes a trumpet out of a plumbing pipe. Wendy tries to clean Finn's fish tank. [28 minutes]

  • Lofty Saves The Day (#309)

    Who will supervise the team when Bob is sick? Will Lofty conquer his fear of heights? [28 minutes]

  • It's Building Time (#310)

    The team pulls together to rescue Bob when he is stuck on a clock tower. Spud does karate routines. [28 minutes]

  • Playing in the Rain (#311)

    The team must fix the barn before a storm makes it collapse and builds a tennis court for a match. [28 minutes]

  • Light at the End of the Tunnel (#312)

    Muck is stranded in the dark when the generator breaks down in the tunnel they are repairing. [28 minutes]

  • Well Done, Wendy (#313)

    Bob makes a terrible mess when wallpapering Mrs. Broadbent's new 'granny' flat. [28 minutes]

  • Bats and Bunkhouses (#401)

    Dizzy makes a mess of the mill. Lofty is nervous about being the star at a campfire sing-along. [28 minutes]

  • Shelters and Bridges (#402)

    Sumsy and Travis build a machine shelter. Can Scrambler save Dizzy when she skids into the river? [28 minutes]

  • Fossil Fun (#403)

    Muck and Spud pretend to be jousting knights. Benny makes rocks fall with a new drill attachment. [28 minutes]

  • Shhhh! Spud's About! (#404)

    Spud makes some special super-quiet shoes. The crew brings a special fossil down from the mountain. [28 minutes]

  • Valley Newcomers! (#405)

    Sumsy spots a strange creature. Scrambler makes games of out Bob's materials for the schoolhouse. [28 minutes]

  • New Views and New Homes (#406)

    Roley is too big to climb the new observation tower. Will Wendy about move away from the team? [28 minutes]

  • Water Stories (#408)

    Does Spud's haste mean no apples for Sunflower Valley? Scrambler collects seaweed seedlings. [28 minutes]

  • A New Job for Roley (#409)

    Muck challenges Scoop to a sandcastle building contest. Roley causes trouble when picking apples. [28 minutes]

  • Animal Fun (#410)

    Spud and Travis accidentally cause Farmer Pickle's new goat to escape. Muck tries to build a tunnel. [28 minutes]

  • Valley Nature Lessons (#411)

    Bob and his dad are building a marshland walkway and Benny wanders off to explore the wildlife. [28 minutes]

  • Packer Joins The Team (#412)

    Packer the Delivery Truck doesn't pay enough attention to getting his job done right. [28 minutes]

  • Adventures in the Valley (#501)

    Mr. Bentley is organizing a special parade to announce Sunflower Valley's very first mayor! [28 minutes]

  • Packer's Risky Delivery (#502)

    Packer must collect everything that will be sold in a general store that the team is building. [28 minutes]

  • Muck's Dairy Chaos (#503)

    Muck volunteers to look after Meg's cows on her own, while the team is building a milking shed. [28 minutes]

  • Introducing Dodger (#504)

    Bob must install the machinery for the bottling plant, but Buttercup has eaten the instructions. [28 minutes]

  • One for All...... (#505)

    Dodger, Packer and Scrambler board a ferry that leaves the dock. Will they make it to dry land? [28 minutes]

  • Dodger's Surprise (#506)

    Dodger's tries to make everyone laugh with his horn, while collecting ingredients for cheese. [28 minutes]

  • Bob's New House (#601)

    When Bob uses his mobile home as an office, Lofty turns the machine shelter into a makeshift house. [28 minutes]

  • A Brand New Shelter (#602)

    Roley accidentally crashes into the old machine shelter! Bob builds a machine to get Mucky clean. [28 minutes]

  • Lofty's Big Day (#603)

    A comet is due to pass through the sky. Lofty goes up a mountain to get a good look and gets stuck. [28 minutes]

  • Work, Rest and Play (#604)

    As the team builds a drive-in cinema, cameras start rolling on Oscar Flicks' sea monster movie. [28 minutes]

  • Two New Machines! (#605)

    Tumbler the cement mixer's arrogance becomes too much for Dizzy. Flex the cherry-picker arrives. [28 minutes]

  • Scoop's Challenge (#606)

    The team is building an ice-cream parlor in Bobland Bay. Bob splits the machines into two teams. [28 minutes]

  • Bobland Bay Takes Shape (#607)

    When animals leave tracks in Tumbler's wet cement he gets an idea for the Bobland Bay Walk of Fame. [28 minutes]

  • A Cold Day in the Valley (#608)

    Important items are missing in Bobland Bay. Bob puts the clues together and they point to Bristle! [28 minutes]

  • Tumbler's Big Day (#609)

    The team builds the studio and erects the transmitter for Sunflower Valley's first radio station. [28 minutes]

  • Spud Hits The Airwaves (#610)

    Mike Turntable the DJ has to leave the radio station. Spud takes over and makes up wild stories. [28 minutes]

  • Scrambler's Scouts! (#611)

    Chip Chipper takes the kids on a camping trip. Scrambler feels bad for not being properly prepared. [28 minutes]

  • The Botanical Gardens (#612)

    The team is building a hothouse for tropical plants. Lofty wants to take care of the banana tree. [28 minutes]

  • Splasher to the Rescue (#613)

    After a brave water rescue, Splasher, tries to live up to his new superhero name, Super-Splasher. [28 minutes]

  • A Very Important Visitor (#614)

    Bob and the team build two shelter stops for Splasher's ferry route before the Big Summer Party. [28 minutes]

  • Developing Confidence (#701)

    Scratch spends his first day watching the other machines work, but he wants to do something! [28 minutes]

  • Fun at Work (#702)

    While working on building a new wing on the museum, Scoop decides he wants to be a great artist. [28 minutes]

  • Being Helpful (#703)

    Enjoying being a fun big sister so much, Dizzy fails to guide Scratch in his work at the yard. [28 minutes]

  • Compromise & Competition (#704)

    Scrambler tries to build his tree house but it's much harder than he thought. [28 minutes]

  • Being Your Best (#705)

    Scratch is asked to get a cable for the floodlights at the football ground but he falls asleep. [28 minutes]

  • Staying Cool (#706)

    Bob and the team have to make the town well safe and they want to arrange a party for Wendy. [28 minutes]

  • Fun at the Beach (#707)

    Scoop dreams he's a brave sea captain. He's so excited his mind is elsewhere! [28 minutes]

  • Having Fun (#708)

    Muck is determined to do her job working on a lifeguard tower while also building a sandcastle. [28 minutes]

  • Being Yourself (#709)

    Dizzy is determined to prove that she is the best at wheelies. Scratch gets sent on a job solo. [28 minutes]

  • Part of the Team (#710)

    Bob builds a new garage with roll-up doors for the team. Scrambler is afraid of getting washed! [28 minutes]

  • The Big Dino Dig Special (Pt. 1) (#801)

    Lofty is jealous of the camaraderie between the three diggers, Scoop, Muck and Scratch. [28 minutes]

  • The Big Dino Dig Special (Pt. 2) (#802)

    The team is building a flying ride at the park and Rubble is worried that he's not fast enough. [28 minutes]

  • The Big Dino Dig Special (Pt. 3) (#803)

    When digging a route for a railway, Muck hits a large rock that turns out to be a dinosaur skeleton! [28 minutes]

  • Take Your Time! (#804)

    The team builds a workshop for Bob and Dizzy tries to show she's the fastest machine on the job! [28 minutes]

  • Share Your Problem (#805)

    A wild fox turns up as the team builds a jungle themed mini golf course. Roley play a game with it. [28 minutes]

  • Listen to Your Friends (#806)

    Bob, Wendy and the machines build Spud's new room and Spud decides he can have whatever he wants! [28 minutes]

  • Believe In Yourself (#807)

    Scrambler reads a book about the super-hero machine, Super-Smasher, and wants to be just like him. [28 minutes]

  • Following Clues (Pt. 1) (#808)

    Spud and Scrambler learn about Brickbeard the Pirate and try to find his hidden Golden Hammer. [28 minutes]

  • Following Clues (Pt. 2) (#809)

    Spud and Scrambler are searching for the Golden Hammer and mistakenly think they saw a real dragon! [28 minutes]

  • Following Clues (Pt. 3) (#810)

    While working on the Fixham Theatre, Spud and Scrambler follow clues to find the Golden Hammer. [28 minutes]

  • Let's Go! (#901)

    Mayor Madison wants the elevator finished by the end of the day at the new skyscraper site! [28 minutes]

  • What A Team! (#902)

    Pilchard sneaks into his Bob's lunch bag and hitches a ride to a UFO-themed revolving restaurant. [28 minutes]

  • We Can Build It! (#903)

    The Fixham Medieval Festival is opening tonight and Bob and the team are building a portcullis. [28 minutes]

  • All Together Now (#904)

    Saffi declares that Wendy is her hero and asks her to build a treehouse for a club meeting. [28 minutes]

  • Some Thing Fishy (#917)

    Scoop's Pet Shark: Bob and the team are building a new aquarium for a baby tiger shark at the Sea Life Center. As Muck holds Stripy the Shark in a tank inside his tray and Scoop is inspired to take their new "pet" for a tour of the neighborhood. Muck's front bucket becomes lodged between two trees and Leo arrives at the scene to help pull Muck free. Bob finishes the tank and Stripy is lowered into her new home, wowing adoring spectators. Learning Goals: To learn about animals. To compare and contrast animals. To appreciate differences. To understand the importance of being kind and welcoming. Marathon Span: Bob, Wendy, Leo, Scoop, and Lofty are completing the second stage of a bridge over Spring City's River Coil, to be finished for Spring City's Quarter Marathon. They are building a spar and building out a bridge deck, which is held up by cables attached to the spar. In the midst of the day's work, Scoop catches a fish in his bucket and, panicking, causes Lofty to reverse suddenly. Lofty's back-end dangles off the edge of the partially constructed bridge and Bob reels Lofty in by using his own hook and winch. The bridge is finished in time and is officially opened by the unexpected marathon winner: Mr. Bentley. Learning Goals: To investigate how things are made. To explore animal habitats. To understand the importance of being helpful to others. [28 minutes]

  • New Attractions (#918)

    Scoop and Slide: Spring City enlisted the help of Bob and the team to build the new water park, Spring City Splash. Complete with a wave pool and splash zone, there's one thing left to build: the double dragon water slide. Thrilled to see the dragon slides, Scoop is unimpressed when he is assigned to build the support beams. After completing his tasks, Scoop is finally able to see the dragon slides. His shoddy work, however, causes the slides to crash to the ground. The team works through the night to fix the slides and finishes in time to celebrate JJ's birthday. Learning Goals: To explore how to measure and nonstandard measurement. To understand the value of patience. Spring City Wheel: Bob and the team are building The Spring City Wheel, a huge Ferris wheel in the Docklands' Regeneration Area. The project gets delayed, however, when Leo and Muck stay up all night playing new computer game, "Space Robots!" Bob, Wendy, Lofty, and Two-Tonne wait for Leo and Muck to bring the materials to attach the observation pods to the wheel but, unbeknownst to them, Leo and Muck had fallen asleep. They finally arrive, but not before The Spring City Rockets show up, waiting for their ride on the wheel. While the rest of the team assembles the Ferris wheel, Leo distracts The Spring City Rockets by showing them how to reach the top level of "Space Robots!" Learning Goals: To explore circular motion of a wheel and axle. To understand the importance of taking care of one's self, including getting enough sleep to perform optimally. [28 minutes]

  • Curtis' Big Day (#919)

    Car Wash Bob and the team are building an automatic car wash for Curtis's garage. In effort to ensure that the tarmac is completely flat, Roley keeps checking and re-checking, so much to a fault! During the second test run, Roley thinks he sees unflattened tarmac and rushes to fix it. Car wash chaos ensues and Bob and the team enact a quick repair. The car wash is finished just as Mayor Madison and Mr. Bentley arrive to use the new system. Windows open, Phillip hurries through, washing not only the outside of the car, but Mayor Madison and Mr. Bentley, too. Learning Goals: To recognize that systems have an order for operation. To recognize shapes and colors. To understand the importance of applying one's best efforts. Check Up Day: It's time for the Machines' Check Up Day! After a wash, the Machines are ready for Curtis the mechanic to examine them to ensure that they're working properly. However, Scoop notices that his orange emergency light is broken and worries about his inspection. He tries to hide but only becomes more disheveled. Bob finds Scoop and, with Wendy's help, they prepare him for his examination. Scoop and Lofty support each other through their check-ups and yield positive results. Learning Goals: To understand that systems have components or parts that work together to accomplish a goal. To understand the need to maintain systems. To recognize value of expressing fears, concerns and problems. [28 minutes]

  • It All Falls Down (#920)

    A Present for Bob: Bob and the team are building the Spring City Christmas Display in the city center's plaza. Full of Christmas cheer, Lofty sparks an idea when he notices that Bob's home isn't decorated for the holiday. Lofty brings Bob's present to the site, but becomes occupied when given tasks to do. He sets the present down under the display's tree and, when he tries to retrieve it later, the tree crashes into the rest of the Christmas scene. Lofty covers the broken display by redesigning it with a snowflake theme, attracting enthusiastic town-folk to experience the Christmas season. He lifts Bob's present, a star, and places it atop the tree. Learning Goals: To describe the order of an activity using "first," "then," and "next. " To use creative problem solving ways to fix a situation. To observe holiday traditions. To express friendship and caring. Never Give Up: Bob and the team are building a 100 meter zip-line for sports guru, Skye Sampson. When Leo is put in charge of finishing the launch platform and fixing the zip-line, his mistakes prompt him to question if he should be a builder. Scoop and Lofty attempt to ease Leo's concerns but, instead, accidentally demolish the platform. Bob reassures Leo that it takes study and practice to be a good builder. Together they form an alternative plan for a longer and more thrilling zip-line. Learning Goals: To observe teamwork and team building. To learn about expressing empathy. [28 minutes]

  • Episode #921

    [28 minutes]

  • Episode #922

    [28 minutes]

  • Episode #923

    [28 minutes]

  • Episode #924

    [28 minutes]

  • Episode #925

    [28 minutes]

  • Episode #926

    [28 minutes]

« Upcoming Episodes

« Back to Programs A-Z

- display sidebar --->