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Fetch! With Ruff Ruffman

The Grand Prizeless Grand Finale (#220)

The FETCHers compete in trivia & physical challenges & make a device that can catch a watermelon. [28 minutes] Closed Captioning

This episode has not aired in the past few months on Iowa Public Television.

PBS Video

Information For Teachers

Grade Levels
K-2, 3-5
Curricular Areas
Science & Technology
Social Studies
Series Length
163 episodes
Average Episode Length
28 minutes
Record Rights
Record and retain for 1 year from each broadcast. No duplication allowed.
Visit the Website for Teacher Resources
http://pbskids.org/fetch

Visit the IPTV Education website to access timely, relevant resources for your classroom.

Series Description: Part game show, part reality series, part spoof, FETCH! explores the untapped potential of the hugely popular reality television genre and proves it can be a great venue for kids to learn problem-solving skills and teamwork, while at the same time exposing them to different cultures and experiences. Featuring an animated dog, Ruff Ruffman, and a group of real kids, this series will offer young viewers some perspective on competition by reinforcing the age old adage "it's not whether you win or lose, it's how you play the game! "

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All Episodes

  • 3-2-1 Blast-Off! (#101)

    Ruff has his first show live on the air and then sends three FETCHers blasting off to the sun. [28 minutes]

  • Good Dancing and Bad Teeth (#102)

    Ruff wants to learn how to ballroom dance and prove that dog mouths are cleaner than human mouths. [28 minutes]

  • How to Get Out Your Inner Hip Hop (#103)

    A starving Ruff tries to get a treat from a dog toy and challenges Anna to "cook" as she dances. [28 minutes]

  • Cats? I Thought You Said Kites! (#104)

    The Fetchers train a cat to fetch and build a kite to lift a dog biscuit to the poodle next door. [28 minutes]

  • Ye Olde Colonial Episode (#105)

    The cast practice lessons in Colonial life when Ruff wants a time machine to take them to 1627. [28 minutes]

  • Saturday Night with a Slight Fever (#106)

    Ruff scrambles to find talent for his new music video project after his major star cancels on him. [28 minutes]

  • To Bee Or Not to Bee (#107)

    Ruff gets stuck in a bee costume when the zipper breaks. Brian and Khalil learn how to windsurf. [28 minutes]

  • B.L.T. for Breakfast? (#108)

    Ruff's creates a liver and pineapple biscuit shake and tries to invent a new ice cream flavor. [28 minutes]

  • The Mystery of the Missing Thing in the Haunted Castle (#109)

    Ruff sends the team to a retrieve a lost invention from a castle haunted by ghost cats. [28 minutes]

  • This Old....Lemonade Stand (#110)

    Ruff has the team build a lemonade stand with master carpenter Norm Abram, so he can make money. [28 minutes]

  • It's Raining Cats and Dogs (#111)

    The kids help plan a mural painting while Ruff tries to figure out the weather forecast. [28 minutes]

  • That Doesn't Float My Boat (#112)

    After Ruff floods the doghouse, he instructs the team to build a boat out of things at the dump. [28 minutes]

  • Send in the Clowns (#113)

    Ruff sends the team to the circus to get some pointers and design a water balloon launcher. [28 minutes]

  • Grandma Ruffman's Recipe for Success (#114)

    Ruff sends the team to cook his Grandma's recipes on a farm so that he can sell her books better. [28 minutes]

  • Tryin' Chef (#115)

    Ruff challenges his cast to use creativity, cunning and capability in this Iron Chef spoof! [28 minutes]

  • Don't Put The Kart Before The Sea Lion (#116)

    Julia is the pit crew chief for a junior go karter, and Taylor trains sea lions at the aquarium! [28 minutes]

  • Relaxin' with Ruff (#117)

    Ruff sends the kids to a spa to learn about yoga and to an amusement park to find their fear factor. [28 minutes]

  • Scat Cat, Scat (#118)

    While Ruff was away, someone broke into his doghouse and stole his new kneeboard. [28 minutes]

  • Ruff Ruffman Spaces Out (#119)

    Ruff sends the kids to Space Camp for astronaut training so they can fix his broken satellite. [28 minutes]

  • The Dogcathalon Finale (#120)

    Three elimination rounds of competition pits the kids against each other to win the grand prize. [28 minutes]

  • Ruff Ruffman Breaks The Mold (#201)

    The gang is challenged to investigate the microbial world of germs and visit a chocolate factory. [28 minutes]

  • Ruff's Case of Blues on the Brain (#202)

    Bridget and Mike must determine whether the myth is true that humans use only 10% of their brains. [28 minutes]

  • You Lucky Dog (#203)

    An expert soap box derby car builder teaches the gang how to build a homemade go-kart out of junk. [28 minutes]

  • Ruff's Big Break (#204)

    Mike and Willie are challenged to learn about the human balance system and visit an otologist. [28 minutes]

  • The Mystery of Dogtopia and Catlantis (#205)

    Ruff sends the kids out on a mysterious island adventure to learn why cats & dogs don't get along. [28 minutes]

  • Reducing The Calories and Cats In Your Life (#206)

    The kids meet up with a chef and learn about nutrition, including the five food groups and calories. [28 minutes]

  • I'm Ok, You're Okra (#207)

    The kids visit a pediatrician & are challenged to prove that dogs have a soothing effect on people. [28 minutes]

  • The Small Fork Is for Dessert (Unless You're A Dolphin) (#208)

    Grandma sends Rosario and Nina to learn proper table manners from an etiquette expert. [28 minutes]

  • Roughing It with Ruff (#209)

    The kids go into the wilderness with a survival-training expert to learn the ways of the woods. [28 minutes]

  • Ruff's Bowling Is Going Downhill (#210)

    The kids build a bowling machine and meet with an engineer to learn about the physics of bowling. [28 minutes]

  • Mush If By Land, Mush Mush If By Sea (#211)

    The kids learn about reading topographical maps and compasses and get on a dogsled in Colorado. [28 minutes]

  • Still More Mush If By Land, Mush Mush If By Sea (#212)

    Madi and Rosario try to get a message to Hawaii, even though Ruff has only sent them to Colorado. [28 minutes]

  • Yippee Tie Yie Yay, Get Along Little Doggies (#213)

    The FETCHers learn to ride horses and pan for gold out West on a real cattle ranch. [28 minutes]

  • Tape Loops and Loop-The-Loops (#214)

    The kids go to Disney World to design a rollercoaster and meet with professional engineers. [28 minutes]

  • A Lobster Bake? Oh Buoy! (#215)

    The kids scuba dive and design lifting devices for sunken items at the bottom of the ocean. [28 minutes]

  • How to Get Dogs and Doggerel In Better Shape (#216)

    The kids learn about getting fit from a fitness expert and then design a workout for their families. [28 minutes]

  • Scruff Ruffman at Large! (#217)

    The kids are given clues to decipher a secret map through one of Colorado's oldest caves. [28 minutes]

  • Take Me Out to the Fashion Show (#218)

    Mike heads out to the ballpark to learn about the forces and motion behind different pitches. [28 minutes]

  • Csi Ruff (#219)

    All six kids are suspects when the FETCH! Grand Prize is stolen from Ruff's old obedience school. [28 minutes]

  • The Debut of Smell-O-Vision (#301)

    The kids track skunks, use chemistry to neutralize skunk spray and become junior lifeguards. [28 minutes]

  • When Home Is A House of Cards (#302)

    The kids go to the MSPCA to make a promotional video & build a tower of cards with a card stacker. [28 minutes]

  • Just Call Him Spot (#303)

    A chemistry expert teaches how to fight stains and the kids learn to fight fires at a fire academy. [28 minutes]

  • Mr. Ruffman Goes to Washington (#304)

    The kids attend a meeting with Senator Ted Kennedy and design a float for Ruff's political campaign! [28 minutes]

  • Mission Improbable (#305)

    Ruff sends the FETCHers to Washington D.C. for training to become secret agents. [28 minutes]

  • How Not to Impress A Poodle's Mother (#306)

    The kids work on sand sculpture at the beach and learn about hair and beauty at a salon. [28 minutes]

  • There's Food Safety and Then There's Food Safety (#307)

    The kids build a foolproof structure that can protect a tortilla chip and Grandma Ruffman's cake. [28 minutes]

  • Do-Se-Dos and Do-Se-Don'ts (#308)

    The kids learn how to square dance and also learn about gorillas and their habitat at the zoo. [28 minutes]

  • The Dogvinci Code (#309)

    Ruff's Uncle MacRuffmantosh is back and there's no time to waste. A new mystery must be solved! [28 minutes]

  • What's Bugging Ruff (#310)

    The kids learn about insects and their habitats on Thompson Island and powwows in New Mexico. [28 minutes]

  • Will They Like The Show? It's A Shoe-In! (#311)

    The kids build more functional footwear at a sneaker company and learn the art of street performing. [28 minutes]

  • Socket to Me (#312)

    The kids help Ruff decrease his electricity consumption. Harsha and Noel get singing lessons. [28 minutes]

  • Dog of the Rings (#313)

    The kids, dressed as Elves, Dwarves and Wizards, go on a mythic Live Action Role Playing mission! [28 minutes]

  • Arrgh - All Me Eggs Are Cracked (#314)

    Sammy and Jay go to the Florida Keys to search the ocean floor for a Ruffman family treasure. [28 minutes]

  • Feeling Sheepish Ruff? (#315)

    The kids to learn to herd sheep and then learn about bighorn sheep and their habitat in Utah. [28 minutes]

  • I'll Ruff and I'll Ruff and I'll Blow Your House Down (#316)

    The kids are sent to a dog obedience school and then an engineering school to construct a new home. [28 minutes]

  • The People Vs. Grandma Ruffman (#317)

    When Grandma gets in trouble, the FETCHers try the case with help from lawyers in a real courtroom. [28 minutes]

  • Just Toying with Ruff (#318)

    Harsha and Sammy become radio reporters and do a news piece. Noel and DJ invent a new Ruff toy. [28 minutes]

  • The Ol' Switcheroo (#319)

    The kids engineer a "puck stopper" that Ruff can use as goalie in a game with Scruff's hockey team. [28 minutes]

  • Finale (#320)

    Ruff's brother Scruff takes over and devises games that take place in some of his childhood haunts. [28 minutes]

  • Season Four Is Canceled (#401)

    Ruff tries to get his job back after being fired by the new owner of the TV network who hated dogs. [28 minutes]

  • Don't Like Fencing? Try Fencing! (#402)

    Ruff is determined to find the lost Helmet of Victory that is said to bestow success to its wearer. [28 minutes]

  • The Ruffmeal Needs More Roughage (#403)

    The Boston Pops help create a jingle for Ruff's new Ruff Meal and a chef helps make it healthier. [28 minutes]

  • Ruff Pigs Out and Has A Whale of a Time (#404)

    The kids visit SeaWorld to find out if Shamu the Killer Whale can replace Ruff's cameradog, Tank. [28 minutes]

  • Ruff's Just Fueling Around (#405)

    Teams of FETCHers compete in a 50-mile race and the team that emits the least amount of CO2 wins. [28 minutes]

  • Finding Eight-Legged Tights Isn't Easy (#406)

    The kids work with an arachnologist in a spider lab. Brian's task is to become a ballet dancer! [28 minutes]

  • Ruff Rocks The (Environmentally Sustainable) House! (#407)

    Ruff sends the kids to learn how to build a "green" doghouse and also to rock n' roll band camp. [28 minutes]

  • Doggie Duties (#408)

    Ruff learns about "dog duties" and how to recycle liquids on NASA'S International Space Station. [28 minutes]

  • How Not to Impress The Press (#409)

    Ruff tries out a new beauty cream and it turns him into a turkey vulture! [28 minutes]

  • How to Break The Ice and Also Waddle On It (#410)

    Ruff sends Isaac to the New England Aquarium to meet up with some penguins to get some pointers. [28 minutes]

  • Blossom Bawls While Ruff Has A Ball with Balls (#411)

    Ruff is trying to market "Ruffball," a brand new game that's supposed to sweep the nation! [28 minutes]

  • Ruff Bounces Back (#412)

    Ruff sends the kids to find which dog breed is the most intelligent and play wheelchair basketball. [28 minutes]

  • Is It A Bird? Is It A Plane? It's.... Ruffmanman! (#413)

    Ruff puts on a mask and tights to become a superhero to defeat a villain called Gamma Ray Person. [28 minutes]

  • Shrimp A La Cart (#414)

    Ruff sends Talia to become a deckhand on a shrimp boat. The other kids learn how to drive racecars. [28 minutes]

  • Ruff Needs His Herring Checked (#415)

    Ruff hears a voice telling him to bake cookies, The kids visit an audiologist and a cookie company. [28 minutes]

  • Lepurr Strikes (#416)

    The sinister criminal LePurr has been hitting up flower shops and Ruff is determined to stop her! [28 minutes]

  • Ruff's Yard Sale Makes A Racket (#417)

    Ruff sends the kids to design a new tennis racquet and to the biggest flea market in the world! [28 minutes]

  • Gearing Up for Getting Ruff's Goat (#418)

    Ruff sends the kids to meet a bicycle expert and physics professor and learn how to groom a goat. [28 minutes]

  • How to Really Train Your Dog (#419)

    Uncle MacRuffmantosh takes a train to find Helmet of Victory but the train is filled with riddles. [28 minutes]

  • Fetch Finale IV: The Prophecy Fulfilled! (#420)

    The FETCHers undergo elimination trials to snatch the Helmet of Victory in Old Sturbridge Village. [28 minutes]

  • Ruff Fetches The Fetchers (#501)

    Get a behind-the-scenes look at how Ruff goes about picking his intrepid contestants. [28 minutes]

  • Game Show Isle (#502)

    Ruff discovers that his lost FETCHers are stranded on a mysterious island-Game Show Island. [28 minutes]

  • You Can't Teach An Orange Dog New Tricks (#503)

    The kids learn to care for animals at Disney's Animal Kingdom and learn magic from Penn and Teller. [28 minutes]

  • The Ol' Shell Game (#504)

    Ruff sends the FETCHers to Florida to learn about turtles and help turtle hatchlings on the beach. [28 minutes]

  • Ruffman Manor Is Haunted (#505)

    Ruff is set to inherit Ruffman Manor. He sends the kids to check it out to find out if its haunted. [28 minutes]

  • It's Ruff in the Ring (#506)

    Ruff gets accidentally booked in a boxing match against the legendary boxer Whipped Cream McGee. [28 minutes]

  • A Whole Flock of Cheese (#507)

    Ruff is searching for his long-lost parents and decides to employ the help of a carrier pigeon. [28 minutes]

  • How Much Frosting Can You Bear? (#508)

    Grandma Ruffman takes over the show and sends the kids to help bake a wedding cake for her friends. [28 minutes]

  • The Legend of Ruffman's Gold (#509)

    The kids solve clues to locate gold that Ruff's ancestor Gus Ruffman hid in a mine in Colorado. [28 minutes]

  • Who Wants to Trade for Some Old Tracks? (#510)

    To catch a thief, the kids analyze footprints at the Amherst College Museum of Natural History. [28 minutes]

  • Eureka' Is Not A Brand of Dog Food (#511)

    Ruff's owner is running him ragged making him fetch, so he sends the kids to build him a vehicle. [28 minutes]

  • That Sculpture Isn't Yours, It's Mime (#512)

    To help him figure out how to act without making a sound, Ruff send the kids to meet some mimes. [28 minutes]

  • Look What The Dog Dug Up! (#513)

    When Ruff digs up a sarcophagus in his backyard, he's convinced it's an authentic Egyptian mummy. [28 minutes]

  • Ruff Follows His Dream (#514)

    Ruff sends Marco off to an Elephant Sanctuary. Marc and Rubye learn how to indoor skydive. [28 minutes]

  • Birds Are Handy! (#515)

    The kids meet field biologists from the Teton Science Schools in Wyoming to work with songbirds. [28 minutes]

  • Wolfing Down Some Barbeque (#516)

    Ruff has a family reunion barbeque. The kids visit Yellowstone National Park to learn about wolves. [28 minutes]

  • Go Belugas Go! (#517)

    FETCH! competes with Go Get It!, the rival cat game show, in a synchronized swimming match. [28 minutes]

  • Snoop Dog (#518)

    Ruff sends the kids to meet with a team of private investigators and learn how to become gumshoes. [28 minutes]

  • Long Glen Silver And The Pursuit Of The Golden Fetchie! (#519)

    The kids dress up as pirates and visit an island to hunt for something called The Golden Fetchie. [28 minutes]

  • The Fetch Finale (#520)

    The kids visit a water park to find the headquarters of an evil cat organization called PURRS. [28 minutes]

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