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Design Squad

The Need for Speed (#101)

A racecar builder challenges the teams to convert a wagon and a tricycle into motorized dragsters. [28 minutes] Closed Captioning

This episode has not aired in the past few months on Iowa Public Television.

PBS Video

Information For Teachers

Grade Levels
6-8, 9-12
Curricular Areas
Science & Technology
Series Length
57 episodes
Average Episode Length
28 minutes
Record Rights
Record and retain for 1 year from each broadcast. No duplication allowed.
Visit the Website for Teacher Resources
http://pbskids.org/designsquad...

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Series Description: DESIGN SQUAD, a series aimed at 9 to 12-year-olds, borrows from the reality competition format and intends to get its viewers excited about engineering. Two teams of high school students (ages 16-19) design, build and test whimsical machines and innovative products --everything from a wireless light and dance show to an automatic pancake maker -- for real clients. Guided by two young engineer hosts, the teams are scored for their ability to think outside the box and meet (or surpass) the demands of the challenge at hand. In the final episode, the top two scorers battle for the grand prize: a $10,000 college scholarship.

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All Episodes

  • Rock On (#102)

    The teams compete to create original musical instruments, one stringed and one percussive. [28 minutes]

  • Skunk'd (#103)

    The rubber meets the road when new choppers are paraded for the Subversive Choppers Urban Legion. [28 minutes]

  • DS Unplugged (#104)

    The teams compete to build 20-foot bridges without power tools, forklifts or flushable toilets. [28 minutes]

  • Got Game? (#105)

    The teams create ways to cover all the angles of a basketball game via remote-controlled cameras. [28 minutes]

  • A Collective Collaboration (#106)

    The teams design the most durable, portable and low-cost peanut butter making machines. [28 minutes]

  • Just for Kicks (#107)

    A device is designed that feeds balls to Michael Parkhust, a New England Revolution soccer player. [28 minutes]

  • Functional Fashion (#108)

    The teams compete to see who can design the best dual-purpose clothing for a debut on the runway. [28 minutes]

  • Batter Up (#109)

    The teams find the right ingredients for a machine that will cook, flip and serve great flapjacks. [28 minutes]

  • Pumped (#110)

    A water slide will be a cool addition to this pool, once there's a pump to deliver the water. [28 minutes]

  • Blowin' in the Wind (#111)

    The teams compete to design and build wind-powered kinetic art from recycled materials. [28 minutes]

  • Bodies Electric (#112)

    The teams try to create a sound and light show triggered by hip hop artist Wyatt Jackson's moves. [28 minutes]

  • Winner Takes All (#113)

    The product design firm Continuum asks the teams to develop and test a "summer sled" for L.L. Bean. [28 minutes]

  • Cardboard Furniture (#201)

    The teams create innovative and practical furniture for IKEA and shoppers decide the winning team. [28 minutes]

  • Pvc Kayak (#202)

    The teams compete to build 10-foot kayaks using traditional design and non-traditional materials. [28 minutes]

  • Green Machines (#203)

    Two Food Project volunteers challenge the teams to design a compost lifter for their urban farm. [28 minutes]

  • Gravity Bikes (#204)

    The teams compete to build high-speed bikes for Gravity Sports International champion Tom Whalen. [28 minutes]

  • Water Dancing (#205)

    The teams build prostheses for an underwater performance by dancer and leg amputee Lisa Bufano. [28 minutes]

  • Backyard Thrill Ride (#206)

    The teams bring the adrenaline rush of an amusement park ride to the backyard of 13-year-old kid. [28 minutes]

  • Big Bugs (#207)

    The teams sculpt large insects from forest materials. The best bug will be displayed at an exhibit. [28 minutes]

  • Aquatic Robots (#208)

    The teams create underwater radio-controlled robots to spice up the tours for Super Duck Excursions. [28 minutes]

  • Band Cam (#209)

    The all-female band Zili Misik challenges the teams to make remote-controlled aerial camera systems. [28 minutes]

  • No Crying In Baseball (#210)

    The teams create onion dispenser for dress up hot dogs for Del "The Dogman" Christman. [28 minutes]

  • Hockey Net Target (#211)

    Boston Bruin Matt Lashoff challenges the teams to build remote controlled hockey net targets. [28 minutes]

  • Go-Kart Finale - Part 1 (#212)

    The teams revamp go-karts in a high speed, off-road race. Prizes include a college scholarship. [28 minutes]

  • Go-Kart Finale - Part 2 (#213)

    The teams revamp go-karts in a high speed, off-road race. Prizes include a college scholarship. [28 minutes]

  • Moving Target (#301)

    The teams make indestructible, remote-controlled, flying football targets for Nerf toymaker Hasbro. [28 minutes]

  • Crash-Test Rugby (#302)

    An automated wheelchair that simulates a Rugby player is built for Paralympic athlete Kerri Morgan. [28 minutes]

  • Water Rescue - Part 1 (#303)

    The teams build remote- controlled, aquatic pet rescue vehicles for the New Orleans Fire Department. [28 minutes]

  • Water Rescue - Part 2 (#304)

    The teams build remote- controlled, aquatic pet rescue vehicles for the New Orleans Fire Department. [28 minutes]

  • Shooting for the Sun (#305)

    WNBA players Lindsay Whalen and Tameka Raymond challenge the squads to build T-shirt shooters. [28 minutes]

  • SNOw Problem? - Part 1 (#306)

    Dry land dog sleds are built for Jamaican Dog Sled team members Damion Robb and Newton Marshall. [28 minutes]

  • sNOw Problem? - Part 2 (#307)

    Dry land dog sleds are built for Jamaican Dog Sled team members Damion Robb and Newton Marshall. [28 minutes]

  • Tour De BBQ (#308)

    The teams build a bicycle-powered rotisserie for Redbones BBQ Restaurant owner, Rob Gregory. [28 minutes]

  • Escape from Misery Island - Part 1 (#309)

    The teams test their sea legs by building sailboats to race across the open ocean. [28 minutes]

  • Escape from Misery Island - Part 2 (#310)

    For the final showdown the teams test their sea legs by building sailboats to race across the ocean. [28 minutes]

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